Introduction
There are numerous colorsystems and -models developed
and created from scientists and artists. Even nowadays,
new systems are under development, no end in sight.
Here you'll get a short introduction into the world
of colors. For additional ressources, please visit
the links provided in the link
section.
Color Basics
Color Models
Color Glossary
Color Basics
Additive Colors

The additive color process is used for light-emitting
devices such as CRT displays. All the colors of the
rainbow can be produced by mixing the three primary
wavelendths of light (red, green, blue). The projection
of the three primary colors in equal amounts produces
white.
experiment
with additive colors (explorescience.com)
information
about additive color (apple.com)
Subtractive Colors

The subtractive color process is based on the three
primary subtractive colors (cyan, magenta, yellow).
In order to produce subtractive colors, a light reflecting
object is needed that absorbs certain wavelengths,
allowing others to be reflected. Printing and painting
is based on the subtractive method. If you mix all
three primaries together, the black color is produced.
information
about subtractive color (apple.com)
Color Models
RGB Model

RGB stands for the three additive primary colors red,
green and blue. Thru additive color mixing, all colors
of the RGB-Model can be produced. Monitors and televisions
use the RGB-Model to show colors. Each primary color
has a value between 0 and 1. R=G=B=1 equals white,
R=G=B=0 equals black.
All RGB colors can be shown in a cube. The three primary
colors, the three secondary colors (cyan, magenta,
yellow) as well as white and black are positioned
in the corners of the RGB-cube.
HSV Model

Downside of the RGB model is the difficulty to mix
colors. It is not easy to find the right amount of
red, green and blue to mix a specific color tone.
Mixing colors using the HSV model (hue, saturation,
value) is much more intuitive because there is a separate
value for the hue.
CMY(K) Model

Displaying colors on a screen is based on the RGB model
(additive), whereas printing colors on paper is based
on the subtractive CMY(K) model. CMY(K) stands for
cyan, magenta, yellow and black. Similar to the RGB
model, all CMY model can be displayed in a cube.
CIE Model

The CIE model was defined by the "Commision International
de l'Eclairage" in 1931. The three additive primary
colors red green and blue are replaced by the standardized
primary colors X,Y,Z. The XYZ color space comprises
all visible colors. XYZ are virtual colors that are
used to display all visible colors with positive algebraic
signs. The spectral consistence correlates to the
color perception of the human eye: The value of XYZ
is proportional to the physical energy of the represented
color.
CIE L*a*b Model

The CIE L*a*b model is a common color space, redefined
from the original CIE model in 1976. It is based on
the human perception of color which is based on the
three color receptors of the human eye (red, green,
blue). L is the value for the luminance of an object
(L = 0 = black, L = 100 = white). The chrominance
is defined by the a and b values. The a value stands
for red (a is positive) or green (a is negative).
The b value stands for yellow (b is positive) or blue
(b is negative). The higher the a and b values, the
more saturated the color.
YIQ Model

YIQ is used in color TV broadcasting. It is downward
compatible with black and white television where only
Y is used. Y stands for the luminance (intensity).
I and Q determine the chromaticity. I is the red-orange
axis, whereas Q is roughly orthogonal to I.
Color Glossary
Gamut

The gamut of colors is all colors that can be produced
by using the the three primary colors of the model.
Different color models have therefore different gamuts.
The CIE Lab gamut covers all colors in the visible
spectrum. The RGB gamut is smaller - not all visible
colors can be seen on monitors (for example pure yellow
/ pure cyan). The CMY(K) gamut is even smaller, but
not a straight subset of the RGB gamut.
Hue

The hue is determined by the wavelength of a color.
Hue is the attribute that differs for example green
from blue.
Lightness / Value / Luminance

The lightness or value of a color equals the physical
intensity.
Primary colors / Primaries

Additive color models are based on the three primary
colors blue, red and green. Substractive color models
are based on the primaries cyan, magenta and yellow.
Saturation

A saturated color only reflects one or two out of the
three primaries. If you add the third primary, the
color will be desaturated, it will change towards
white, gray or black.
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